When you installed the game from the disk, you'd be able to access the game from anywhere providing that particular disk wasn't installed on another console. Essentially, each disk would come with a digital license and a physical license. Microsoft's Xbox One DRM model was complex to explain succinctly, particularly in marketing. Beyond the supposed moral outrage of trying to help publishers siphon money from brick-and-mortar retail, many had legitimate concerns over how used games would work on the Xbox One. 180 to 360 - Getting Xbox back into the retailer's favorĪs mentioned earlier, the Xbox One's launch Digital Rights Management (DRM) policies were somewhat ill-received. Make no mistake, backward compatibility is a killer-feature. Free to use, all native, and with a perpetually expanding line-up. Sony's E3 conference won a ton of praise for Final Fantasy 7 and Shenmue related announcements, and Microsoft's response should be holiday marketing that features hundreds of beloved 360 titles of yesteryear. Former Xbox 360 fans who felt slighted by the Xbox One's launch policies and exaggerated resolution issues may consider coming back over to the green side, 360 collection in tow. As a result, most discussions between owners always boil down to resolution. Both consoles run apps, both have fees for multiplayer, and both run all the latest and greatest games (exclusives notwithstanding). Beyond casual fans, backward compatibility is a powerful differentiator between two systems that are largely the same.
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